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Physics-Based Deformable Object Simulation in Ubiquitous Computing Environments

Abstract: Ubiquity is a trend and vision of modern computer science. Planting physics-based deformable object simulation, which provides realism to animation and medical simulation, into ubiquitous computing environments will make a step forward to envisioned realism in the ubiquity of computation. The essential components of embedding physics-based deformable simulation to ubiquitous computational environments are adaptive simulation paradigm and data driven simulation techniques. In this paper we examine the feasibility of physics-based deformable object simulation in ubiquitous computing environments and present the possible applications of ubiquitous deformable object simulation.

Links:
Paper [PDF]

Citation:
Sunhwa Jung, Hongjun Jeon, and Min-Hyung Choi, Physics-Based Deformable Object Simulation in Ubiquitous Computing Environments In Proceedings of International Conference on Ubiquitous Information Technologies & Applications, February. 2007.