Non-contact Breathing Analysis 3D Scanning and Printing Deformation Object Control Deformable Object Collision Visual Bioinformatics
Animation Computer Graphics Advanced Computer Graphics Game Design Shader and GPU Programming

Fast Volume Preservation for a Mass-Spring System

Abstract: This article presents a new method to model fast volume preservation of a mass-spring system to achieve a realistic and efficient deformable object animation, without using internal volumetric meshing. With this method the simulated behavior is comparable to a finite-element-method-based model at a fraction of the computational cost.

Paper [PDF]

Min Hong, Sunwha Jung, Min-Hyung Choi, and Samuel Welch, Fast Volume Preservation for a Mass-Spring System. In IEEE Computer Graphics and Applications, pp83-91, September/October, 2006.