Non-contact Breathing Analysis 3D Scanning and Printing Deformation Object Control Deformable Object Collision Visual Bioinformatics
Animation Computer Graphics Advanced Computer Graphics Game Design Shader and GPU Programming

Volume-Preserved Human Organs for Surgical Simulation

Abstract: One of the challenging problems in surgical simulation is to reduce the computational cost to achieve interactive refresh rates for both haptic and visualization devices, while maintaining reasonable behavioural realism. Since human organs are predominantly based on water, they preserve overall volume during deformation. Therefore, representing the volume-preserved behaviour in dynamic system is essential to deliver realistic organ reaction in surgical simulation. Many existing methods for modeling and simulation of human organs often neglect the volume preservation due to its computational complexities. Otherwise, some previous volume preservation methods alter the material properties, resulting in hardened and unnatural dynamic behaviour. This paper presents a novel method to model human organs with volume preservation. It keeps the material properties intact and requires virtually no additional computation cost to address both computational efficiency and visual realism. Our method incorporates an implicit volume constraint on a simple mass-spring system. Experiments show that the object level volume is well maintained even under high pressure. Proposed method makes a realistic human organ simulation possible at an interactive rate with almost no additional computational cost.

Paper [PDF]

Sunwha Jung, Min Hong, Min-Hyung Choi, Volume-Preserved Human Organs for Surgical Simulation. In Proceedings of Central European Multimedia and Virtual Reality Conference, June 2005.