Virtual and Augmented Reality

VRInsole: An Unobtrusive and Immersive Mobility Training System for Stroke Rehabilitation
Authors: Hawkar Oagaz, Anurag Sable, Min-Hyung Choi, Feng Lin

Description: Stroke is a leading cause of long-term impairment, causing a fatality if not act upon in time. Home-based post-stroke rehabilitation plays an important role in helping patients to regain normal mobility and functionality at their residence. However, existing home-based rehabilitation approaches fail to effectively motivate patients on frequent engagement with exercise to achieve the intended outcome. In this paper, we develop VRInsole, a synthetical solution combining a Smart Insole footwear sensor and virtual reality (VR) , targeting lower extremity mobility training in an immersive environment for stroke rehabilitation. Specifically, the motion information collected from the Smart Insole serve as the input for the VR to perform corresponding exercise animations. To prove the feasibility of VRInsole, an evaluation is conducted on the recognition of lower extremity motion direction, which achieves an average accuracy of 93.9%.
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VR Collaborative Conceptual Design
Authors: Christopher Renden, Jordan Stein, Lewis Sammons, Min-Hyung Choi

Description: In modern conceptual design, there is an important disconnect between real-world interactions (motions, dexterity, precision, accuracy, etc.) and the interfaces provided by virtual and augmented reality interfaces and control metaphors (the simplified controls we use to interact with virtual environments). The level of generality provided by most control metaphors are a great oversimplification of the natural techniques and movements that we naturally use to interact with the real-world. This research introduces new intuitive controls that play a pivotal role in the adaptation of virtual and augmented reality interfaces for domain-independent composition and implementation of arbitrary design concepts.
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SwimVR: Improving swimming techniques and endurance
Authors: Breawn Schoun, Min-Hyung Choi

Description: Interactive training environments provide a foundation for establishing the fundamentals of various tasks including effective swimming techniques. This project explores continuous underwater swimming motion and behavioral analysis and arm movement efficiency though an interactive and game-centric interface that encourages continuous movement through gameplay. This simulation can aid in the improvement of physical motion and continuous physical activity (through continuous swimming) to improve endurance.
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